I am merely stating that it is meaningless because for it to even happen means you have to be swinging at things you don't need to be swinging at which you should already be trying to avoid doing. So please read my post and understand I am not refuting his point. How much dura you lose from it is meaningless if you use your weapons intelligently to begin with. Hitting ANYTHING causes dura loss so you really should never hit something unless you absolutely have to do so. Why are you hitting a dead enemy anyway? When I know 3 hits kills a guy I don't swing 4 times. It doesn't matter that it causes more dura loss. The wall hitting penalty is obvious, that one not so much. Not everyone is aware of the penalty for hitting corpses. You were wrong in assuming that OP was just regurgitating info that everyone knew. Check online, that's been proven and don't dismiss people so quickly on the forums. He's saying that hitting dead enemies takes off MORE durability than normal hits. you hit something with your weapon that always causes dura loss and everyone knows this or should by now, and yes dura loss was also always based on what you were hitting versus the weapon you used." Not news dude if you pay attention while playing. No he is saying he loses extra dura if he hits the misty stuff when a mob dies. The Old Whip for example loses durability at an insanely fast rate if you hit armored dudes with it. pretty sure everyone should have already noticed you lose durability every time you swing.
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